Day 1 (27/3/2023, Monday)
The day started off with the kickoff early on and all the teams were introduced to the sprint review and milestone schedules that were planned for the upcoming 9 weeks. The teams were placed together and our team had it's first meeting and the members got to see what the game was about after which responsibilities and roles were picked. Artists were finishing up their personal projects, while programmers had a meeting with their teacher. We also met the sound design team and also help them familiarize with the game. The GDD was started on and Milanote was set up for task to be distributed.
Day 2 (28/3/2023, Tuesday)
We had our morning scrum at 9:00 and the artists had a meeting on art direction and the assets needed. The programmers also had a meeting, getting started on their flowchart. A team takeoff was scheduled and all present members of the team were meeting with Lotta for it. As the team take off concluded, the designers had a meeting taking more about the upcoming week, responsibilities and team roles.
Day 3 (29/3/2023, Wednesday)
Being responsible for the world building and level design, I started the day off by creating a mockup of a possible language that our alien world can have. While doing this, I tried expanding into where this language can be utilized in the game and so we took a look into how the two of the levels can be designed. So a mock up of the main character's house was made by the artists. More modules were introduced and ideas were bounced of off each other. One of the artists had also started on test props for Greg's cereal kit.
Day 4 (30/3/2023, Thursday)
It was a half-day for me and when I got here Calle and I